February 04, 2018
If you aren’t familiar with gamification it is where you turn learning into a game. This can anything from leveling up as you pass courses to the content being in the form of a game. You may have seen some of the children’s games where balloons fall that have math problems and when the child gets the math correct it pops the balloon. Gamifying learning can get much more complex though, and it has shown many superior qualities to regular learning systems.
Gamification help with motivation:
“Some of the best examples of gamification are exergames that encourage exercise by turning physical activity into a game.”
Fortune 500 companies use games to engage employees:
“The list is practically endless. Google, Microsoft, Cisco, Deloitte, Sun Microsystems, IBM, L’Oreal, Canon, Lexus, FedEx, UPS, Wells Fargo and countless others have embraced games to make workers more satisfied, better-trained and focused on their jobs, as well as to improve products and services.
Gamification has proven its ability to motivate and engage and our education system in America really needs the help. When you look at USA ranking in comparison with the other developed countries of the world we continue to fall further and further behind:
“One of the biggest cross-national tests is the Programme for International Student Assessment (PISA), which every three years measures reading ability, math and science literacy and other key skills among 15-year-olds in dozens of developed and developing countries. The most recent PISA results, from 2015, placed the U.S. an unimpressive 38th out of 71 countries in math and 24th in science. Among the 35 members of the Organization for Economic Cooperation and Development, which sponsors the PISA initiative, the U.S. ranked 30th in math and 19th in science.”
From a very good article which gives several examples of gamification as well as some of the drawbacks and roadblocks gamification can meet:
“The combination of an increased focus on student engagement and the possibilities provided by digital learning make gamification a powerful tool for educators.” and “The principles of gamification have been fully embraced by a school in two cases, at Quest to Learn (Q2L) in New York City and CICS ChicagoQuest.”
If we want to reverse our negative trend of falling further and further behind on the global educational comparison charts we need a radical overhaul of our education system here in America. Digital is the obvious answer because not only does it low costs to update material and provide customized education it also increases motivation and engagement with the students. If America wants to take back the lead we need to start now.